![]() You can also experiment a lot with the various traps and different routes and play styles. The game has a lot of freedom to solve the levels in different ways, so there’s definitely room for replayability.How long will the game take to complete, approximately? Do you believe it will be highly replayable?.It’s all down to balancing, which I think we’ve achieved well. The time-rewind feature is something we felt was crucial in alleviating the instant-game-over-upon-detection premise, which could otherwise be very frustrating for the player if he/she gets blindsided for example. While we do want the guards to have good AI and react to a variety of stimuli (visual and audio), they can’t be too overpowered, or that will just make playing the game a chore.What are you doing to make sure that it creates a compelling, yet not frustrating challenge for gamers? So much of a stealth game's success depends on the AI.The relationship between you (Shadwen) and Lily will irreversibly change should you decide to do that, and the story of the game will differ depending on your actions. Lily, the little girl who’s following you will get traumatized if you murder guards in front of her.Can you give us a hint on what those might be? You mentioned consequences for choosing whether to kill the guards or not.Yes, you’ll discover Shadwen’s motive during the game, and more will be revealed about the king’s gruesome past as well.Will the story of the game provide any clues to Shadwen's motive to assassinate the King (and perhaps even if the King actually deserves it)?.So everything related to the AI was more important this time around, like the guard’s field of vision, movement patterns, and the way they react to different sounds and so on. There’s more emphasis on interaction with AI in Shadwen because you have to manipulate your opposition (the guards) in one way or the other to get to your objective, whereas in the Trine series, the gameplay was much more centered on puzzles and platforming bits. The challenges mainly stemmed from having a different gameplay focus.What kind of challenges did this provide? With Shadwen, you moved from platform/puzzle to the stealth genre.With the game due to launch in May for PC and PlayStation 4, we've reached out to the team in order to bring you exclusive details on the game. ![]() Its premise and features, detailed on the official Steam page (alongside system requirements) are definitely intriguing, with a strong focus on physics. Shadwen is an ambitious stealth game with which Frozenbyte is trying to get back to the genre's roots. To begin with, they released a free demo of the game on Steam and encouraged as many people as possible to play it as it would have lowered the price of the game, which will now be just $14.55. The studio apologized at length recently, and they're now looking to earn back the trust of gamers with their new project, Shadwen. Finnish indie studio Frozenbyte used to be beloved by their fans, at least until Trine 3: The Artifacts of Power was released last year. ![]()
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